Points of Light

"Points of Light" of light is a setting in the DND Multiverse. The term "points of light" refers to the world's largely unsettled and untamed lands, with scattered "points of light" that are civilized.

Origins
In the beginning of the cosmos, the primordials emerged from the Elemental Chaos below and the gods emerged from the Astral Sea above. The primordials, creatures of creation and destruction and beings of raw elemental power, created the mortal world and, as a side-effect, its echoes in the form of the Feywild and the Shadowfell. The gods got interested in this creation and begun to shape some of it after their own natures, instilling it with a property of permanence that was utterly antithetical to the chaotic primordials. The primordials wanted to destroy the world to start over with a new creation. The gods, now invested in the world and the lifeforms they had created from it, opposed this. This opposition and certain events led to the cosmos greatest conflict, an event named the Dawn War, where primordials, gods and their servants clashed. In the end, the gods won, and most of the primordials were slain or imprisoned. The primal spirits, an expression of the worlds features in form of spiritual energy, then declared that neither primordial nor god should interfere directly in the worlds affairs because of the danger the power of both posed to the mortal world, and enacted the "primal ban", a property that makes the worlds collective primal energy resist entry into the world by the cosmos most powerful beings. The gods then had no choice but to try to influence the world indirectly through their believers and servants. Great weapons and monsters created during the Dawn War still remains, scattered throughout the planes.

History
Several mighty empires have existed throughout history, civilizations of marvels that developed until they encountered their end and their parts were reclaimed by the wild. Ruins of these empires, filled with monsters and sometimes ancient artifacts, dot the wilderness outside villages, towns and cities that provide relative safety for their inhabitants.

Some of these ancient empires includes the dragonborn empire of Arkhosia and the tiefling empire of Bael Turath, who destroyed each other in a war a very long time ago. The latest empire was the human empire of Nerath, which fell into ruin a mere century ago. Separate kingdoms and city-states now mind their own business in the dark centuries that awaits before the raise of the next great empire.

The Astral Sea
The Astral Sea is the empty space between the Astral Domains, such as Celestia, the Hestavar, and Carceri. It is a silvery, spacially infinite void. Few creatures, such as Angels and Githyanki live within the sea. Devas originated from the Astral Sea. Creatures from the Astral Sea or descended from there are usually immortal due to the timeless nature of the Astral Sea

The Elemental Chaos
The Elemental Chaos is a realm of elemental realms, where earth, fire, wind and water clash. It is within this realm that the Efreeti city, the City of Brass, a major trade hub, sits. Within the Elemental Chaos, bordered by a dark and terrible storm, is the Infinite Layers of the Abyss.

This plane is not closely tied to the mortal world and it's parallels - rather, it is a maelstorm that has the occasional floating content that is home to various elemental forces.

Feywild
The Feywild is a realm that is a more extreme and magical reflection of the World. It is filled with fey creatures and terrible monsters. The realm is somehow connected to Arvandor and it is believed that a way to Corellon's domain exists within the Feywild. Creatures from here or descended, such as the Elf, Drow and Eladrin, are said to have fey origins.

As an echo of the mortal world, features such as mountains, oceans and other natural terrain appear likewise in the feywild. Any human or mortal construction is not reflected, with vast cities and farmlands instead appearing as untouched wilderness.[1]

The Feywild runs parallel to the mortal world and the Shadowfell, and access to the planes is possible where they connect.

Shadowfell
The Shadowfell is a dark and shadowy realm where colors are dark and faded and shapes are obscured at best. It somewhat pararells the mortal world. Creatures from this realm have shadow origins. The Raven Queen's home is built within the Shadowfell.

The Shadowfell runs parallel to the World and the Feywild, and access to this dark realm can be reached by both planes where they connect. Unlike the Feywild, the Shadowfell copies towns, castles, roads and all other features, but only as a twisted and decaying fashion.

Pantheon
Avandra - Good Goddess of Change, Luck and Travel. Patron of Halflings.

Bahamut - Lawful Good God of Justice, Protection and Nobility. Patron of Dragonborn.

Moradin - Lawful Good God of Family, Community and Creation (as in smithing). Patron of Dwarves

Pelor - Good God of Sun, Agriculture and Time. Seasonal God of Summer.

Corellon - Unaligned God of Beauty, Art, Magic and the Fey. Seasonal God of the Spring and Patron of Eladrin.

Erathis - Unaligned Goddess of Civilization, Inventions and Law.

Ioun - Unaligned Goddess of Knowledge, Skill and Prophecy.

Kord - Unaligned God of Storms, Battle and Strength.

Melora - Unaligned Goddess of Wilderness, Nature and the Sea

Raven Queen - Unaligned Goddess of Death, Fate and Doom. Seasonal Goddess of Winter.

Sehanine - Unaligned Goddess of Illusion, Love and the Moon. Seasonal Goddess of Autumn and Patron of Elves.

Asmodeus - Lawful Evil God of Tyranny and Domination. Lord of Devils.

Bane (deity) - Evil God of War and Conquest. Revered by Goblinoids.

Gruumsh - Chaotic Evil God of Slaughter and Destruction. Patron of Orcs

Lolth - Chaotic Evil Goddess of Shadow and Lies. Patron of Drow and spiders.

Tharizdun - The Chained God, also known as the Elder Elemental Eye, creator of the Abyss.

Tiamat - Evil Goddess of Greed and Envy. Patron of the Chromatic Dragons.

Torog - Evil God of the Underdark. Patron of Jailors and Torturers

Vecna - Evil God of the Undead and Necromancy. Lord of Secrets

Zehir - Evil God of Darkness and Poison. Favoured Deity of the Yuan-Ti and Patron of Assassins

Heroes

 * Amser - A gnome druid who aided in thwarting Baden's coup of Kaal


 * Dyth - A human cleric of Pelor who aided in stopping Baden from shifting the natural plane to the Shadowfell.
 * Fellcriss - A dragonborn ranger who befriended the Brotherhood of the Purge and secured their aid in thwarting the lich Seecha
 * Golgorath - A goliath paladin who aided in stopping Baden from shifting the natural plane to the Shadowfell
 * Lothar - A elven rogue who aided in stopping Baden from shifting the natural plane to the Shadowfell.
 * Ronan - A deva avenger who aided in stopping Baden from shifting the natural plane to the Shadowfell
 * Sheeves - An elven ranger who died while fighting the blue dragon Bulrak'kasz.
 * Trynn - A halfling warlock who aided in stopping Baden from shifting the natural plane to the Shadowfell

Common Civilized Races

 * Dragonborn
 * Dwarves
 * Eladrin
 * Elves
 * Goliaths
 * Gnomes
 * Half-elves
 * Half-orcs
 * Halflings
 * Humans
 * Shadar-kai
 * Shifters
 * Tieflings